Monday, June 26, 2017

Felltower summary teaser

So today I'm working or training from a short time from now until late tonight. I probably won't have time to get a summary written today. But here is some of what happened yesterday:

- Raggi is back from vacation, nicely tanned and ready to get back to delving.

- Hasdrubal started to look into a Ken Shabby statue's cost (Hjalmarr suggested a wooden chainsaw bear style one.)

- lots of exploration, fairly deep in the dungeon.

- lots of avoiding the Lord of Spite.

- more black hemispheres discovered and destroyed.

- first encounter with a new form of death - Eye Beasts were encountered and slain. Or destroyed. One of those.

- Raggi vs. Mo, round 1.

- Swarming gargoyles.

- A killer floor.

- and no wishes used, but they got discussed a lot!

Hopefully I can get up some pictures and a summary today, but it's more likely going to be tomorrow.

Sunday, June 25, 2017

Our game resembles that remark

This article on PC Gamer about The Temple of Elemental Evil describes my DF game really well.

"It's often a beer-and-pretzels game, one where a party of adventurers face danger, fight ridiculous monsters like oozes and bugbears, return to town to sell all the loot and head to the inn. Then they get into a fist fight or a drinking competition or both, and after enough sleep for the magic users to get their spells back, they do it again."


We'll do this today.

Saturday, June 24, 2017

Simple Bar Contests - Staring Contest

This kind of contest is especially dangerous in certain bars. Avoid trying this with the customers at the Snake-Haired Dame and beware the terrible gaze of the bartender at Thulsa's Bar & Doom.

Also, never challenge the Eye of Death!

Staring Contest

Don't blink! For a real staredown where you break your opponent's Will, use the Contest of Wills rules from GURPS Martial Arts, p. 130.

Fast Version: Quick Contest between the lower of your HT or Will. Modifiers: up to -3 worth of distractions from either side's cohorts. Starers can try trickery - this is a Quick Contest of IQ. Apply the margin of victory as a penalty to the loser's side. However, the starer initiating the contest must make a Will check to avoid distraction - failure imposes a -2 penalty on the starer.

Slow Version: Regular Contest of the lower of HT or Will. Modifiers: up to -3 worth of distractions, as above. Each starer may use "distraction techniques" - take a -1 to your own roll for a -1 to your opponent's. Risky - if you both fail your rolls, you both lose - but a good way for a dominant competitor to try to end a contest quickly.

Friday, June 23, 2017

GURPS Martial Arts in POD

Thanks to Matt Riggsby for pointing this out:

GURPS Martial Arts is available in softcover for $29.95! It's been out of print for a long time. I get a tiny fraction of each sale as royalties. More importantly, my players and I can finally get some extra copies of the book.

Dungeon Fantasy Magic Items author revealed

I'm not sure if this was mentioned publicly earlier, but my latest writing project was revealed yesterday on the Dungeon Fantasy Roleplaying Game Kickstarter page:

Taking Care of All the Things

So what is it?

"Dungeon Fantasy Magic Items (by Peter V. Dell’Orto)"

So that's what I was up to earlier this year when I mentioned a time crunch due to writing. Lucky for me, all of that writing was directly useful for my own game. Soon it will be potential useful to yours in the Companion when it is released.

Thursday, June 22, 2017

Simple Bar Contests - Arm Wrestling

So, tavern level in my dungeon. I'll need some bar contests, and the ones in Basic Set feel like they don't have all the drama that I'd like for Dungeon Fantasy. Here is the first.

Arm Wrestling

Like it says.

Fast Version: Quick Contest of ST. Win, lose, or draw and re-roll.

Slow Version: Quick Contest of ST. Each point of victory is worth 10 degrees of arm bend - first person to lose a cumulative 10+ has lost the game. (Why not 9? Assume it takes an extra point to get the arm to initially bend. Plus 10+ is easier.)

I Hate ST Roll Version: If you don't like rolling against ST, simply roll thrust-based damage and compare. Assume both contestants are using All-Out Attack (Strong) and add +2 or +1 per die, whichever is higher. Extra Effort (Mighty Blows) can be used for its usual effect at 1 FP per second; make a HT roll whenever it is used or suffer the usual injury effects from Extra Effort. Whoever rolls more damage bends the arm of the opponent back by 10 degrees per point of damage more than the loser rolled - first person to lose by 10+ cumulatively loses the contest. Injury can occur thanks to HT rolls for extra effort!

(Editing Later: this would use your basic ST, modified by Wrestling, but not by Striking ST - this isn't a blow, it's a slow and steady push. Lifting ST does apply and you can use Trained ST if you use Technical Grappling.)

(Editing Even Later: Note that Mighty Blows is not normally compatible with All-Out Attack; however, this is for DF, and assumes you have the Mighty Blows perk which does allow this combination!)

For extra fun, stare down your opponent - add in The Contest of Wills (Martial Arts, p. 130) right on top of this!

Wednesday, June 21, 2017

Jeff Rients's hirelings

You have to know by now I love hirelings. I proposed and co-wrote a book about them, I blog about them, I paint them, and I deploy them regularly in my games.

Jeff Rients just put up a great list of hirelings for his Vyzor game:

Meet the locals: Vyzor hirelings

It's a very fun list to read, akin to those of the Dungeon Dozen.

It also has a nice set of rules for varying levels of utility for hirelings.

Go check them out. I need to paint up some more figures in the tradition dark red shirts and jackets of the local militia . . . and yes, you can count this as a uniform for the rules in DF15 . . .
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